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Posted

I m struggling to find a way of getting textures onto objects in blender.The only video I found was a bit dated and long winded.

Anyone point me in right direction?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Yeah. I tried uv image and loaded in an image but it does not appear on the object(a cube) when I click on texture paint.The object turns purple.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

You need to check if you choosed the right rendering mode for the 3D view :

texture_Ble_nder.jpg

 

This is things that will become natural after using Blender some few times wink.png

Stop toying and make games

Posted

Also, You might need to unwrap your model if you haven't.

Select the whole model and press u > unwrap.

Mess around with adding seams, and or use smart projection / cylinder projection depending on your model.

Here is a good video I used to get started.

 

Basically, You model.

Then mark seems, unwrap.

Then apply a texture over the uvmapping and you can start trying to color it in blender, or export to gimp/etc.

 

I was going to make some how-to videos on how to make a model in blender, unwrap, texture, and export to leadwerks in my free time. I'll post it here when it is ready.

Ubuntu 14.04 (64-Bit) - Intel Core i7-2700K - Geforce GTX 670 - 8GB RAM

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