Jump to content

Recommended Posts

Posted

Hey guys,

 

I'm designing a huge outside map, which kinda eed to have lower parts in the terrain where for example; rivers can be drawn.

Is it possible to lower the terrain on several parts?

in LE2 you had to use CTRL+mouse button. but how could this be done in LE3.X?

 

Cheers guys!

Thaks in common :D

Posted

It is the same. Choose sculpt mode, hold down CTRL and drag your mouse cursor.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

Posted

this was not possible in LE2 as well, you need to raise the terrain in general to a certain value and then carving your river out.

 

[Edit:]

Might be a nice feature. Raising the whole terrain by a certain amount.

  • Upvote 1
  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
Posted

while its representation is a 3d mesh or better a bunch of smaller 3d meshes it is bound to heightmap which is limited to 0..1 or 0..255 values depending on the internal format. Also a terrain system is a very performance hungry system in every engine so the culling, position calculation etc needs to be very optimized and if you can rotate, move or scale a terrain you always need add some cpu consuming matrix math to nearly each calculation.

 

I agree that moving a terrain should be possible without much performance loss (it more or less just an offset addition), but scaling and rotating are too calculation heavy for such a system and can break the whole performance.

  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
Posted

As far as I can remember in le 2.5 you created the water at a certain depth and hen used sculpt to lift up parts of terrain to create lakes and rivers

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

it was possible in LE2 @klepto2 it did it before, at least in LE2.3 and 2.5 ..

What was possible in LE2? going below 0? no klepto is correct. I think you are thinking of the altitude feature but that was afaik just scaling in the Y direction - which could be used to move the terrain above the global 0@Y.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...