Chiblue Posted February 11, 2010 Posted February 11, 2010 I need to put various images on the screen, I tried using a plane and then texturing it, but although this sort of works, I cannot see anyway to precisely set the X/Y/Z sizes of a plane. Is there a different mesh type I should be using or am I completely of my head doing it this way? Quote If it's not Tactical realism then you are just playing..
Rick Posted February 11, 2010 Posted February 11, 2010 Load a texture and draw it with DrawImage(). If you want true 2D. Quote
Chiblue Posted February 11, 2010 Author Posted February 11, 2010 Really, that easy.. Darn it... I seem to be over thinking this stuff... but to be honest I am trying to apply my knowledge of GDK which was how it was done then... Quote If it's not Tactical realism then you are just playing..
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.