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Hi,

 

I have a need to create some meshes to represent specific zones in my terrain-based levels, and would ideally like to be able to load the terrain into blender, create some low-poly objects which will fit nicely into the terrain mesh, and use those in leadwerks.

 

Currently, i would probably have to fit a number of CSG objects to my terrain mesh in the leadwerks editor, which works, but is quite cumbersome in comparison to using a full 3d toolset.

 

I would also like to place models on an exported terrain in Blender, and write out a lua script that I could cut n paste into leadwerks for model instantiation/placement at startup time, as placing/quickly editing or reworking large numbers of models is quite difficult in the leadwerks editor

 

Terrain mesh export to .FBX from Leadwerks would be ideal. Is this possible?

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