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Posted

When creating a brand new c++ project in the project manager and then opening the solution and hitting debug that the debugging session ends almost straight away.

 

Tracing the console and debugging the (Default) application i can see that i fail on the second call to "world->Render();"

 

The console reports GL_INVALID_OPERATION

 

Note that no changes have been made to the default startup project.

 

I am using visual studio 2013 Professional

Posted

The solution in the above post is:

Since no one else can produce this error, I am just adding a global variable you can call to suppress OpenGL errors:

IgnoreOpenGLErrors=true

 

How can i use this in my project so i can work in debug mode?

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