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Posted

I have some zombie characters I purchased from tgc a long time ago. When I animate them in model editor only the skeleton animates, the model remains still. Anyone help???

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

are the correct shaders applied?

Make sure they are the animated shaders and not the normal shaders.

 

I dont know if I have any of their zombies to test with but Ill look. I just hate using their stuff. . . . .

Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M,

Posted

Make sure you can see the animation by editing the model in leadwerks.

 

You should see something in the animation tab when you right click and select "edit" on the model in the Assets view.

 

In order to animate when running your map you need to set the script to animate the model. There is a test animation script named SimpleAnimation.lua in Scripts/Objects/Animations/

Posted

I am using c++ , no scripts My characters from other vendors work ok.I will check the shaders,I used "batch" to create materials.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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