cassius Posted December 27, 2014 Posted December 27, 2014 I have some zombie characters I purchased from tgc a long time ago. When I animate them in model editor only the skeleton animates, the model remains still. Anyone help??? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Imchasinyou Posted December 28, 2014 Posted December 28, 2014 are the correct shaders applied? Make sure they are the animated shaders and not the normal shaders. I dont know if I have any of their zombies to test with but Ill look. I just hate using their stuff. . . . . Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M,
martyj Posted December 28, 2014 Posted December 28, 2014 Make sure you can see the animation by editing the model in leadwerks. You should see something in the animation tab when you right click and select "edit" on the model in the Assets view. In order to animate when running your map you need to set the script to animate the model. There is a test animation script named SimpleAnimation.lua in Scripts/Objects/Animations/ Quote
cassius Posted December 28, 2014 Author Posted December 28, 2014 I am using c++ , no scripts My characters from other vendors work ok.I will check the shaders,I used "batch" to create materials. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
cassius Posted December 28, 2014 Author Posted December 28, 2014 Yes. it was the shaders. Working now. Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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