drarem Posted December 26, 2014 Posted December 26, 2014 I took the plunge and steam-purchased both lua and c++ versions. BTW running x64 Linux LXDE (Ubuntu). So far pretty neat stuff. Is there a better option to my idea of creating a preloader for something like this in c++? I found the code below in the forum, and perhaps want to enhance it so I don't have to loop through all the entities to find the one I want to make an impact to. list<Entity*>::iterator iter; for (iter = world->entities.begin(); iter != world->entities.end(); ++iter){ Entity* currEnt = (*iter); // cout << "Entity loaded: " + currEnt->GetKeyValue("name") << endl; if (currEnt->GetKeyValue("name") == "barrel1"){ currEnt->Turn(0,0,1); } In psuedo, here's what I'm thinking of doing.. enum { bear, pot, pan, knife, gun, gold piece }; class Entities; Entities entities = new Entities[255]; // up to 255 'objects' list<Entity*>::iterator iter; for (iter = world->entities.begin(); iter != world->entities.end(); ++iter){ Entity* currEnt = (*iter); if (currEnt->GetKeyValue("name") == "bear1"){ entities[bear].entity = currEnt; } if (currEnt->GetKeyValue("name") == "pot"){ entities[bear].entity = currEnt; } .. .. // now i know how to move or kill the bear for example // or pick up the gold piece, only if i can figure out how to check for collisions in c++ Quote
Roland Posted December 26, 2014 Posted December 26, 2014 You can see me showing an alternative method using hooks in this video (at around 17:00 ) http://youtu.be/Utb3z4hs79Q?t=17m14s 1 Quote Roland Strålberg Website: https://rstralberg.com
martyj Posted December 28, 2014 Posted December 28, 2014 I think your question might be related to mine. Basically you have entities in the map that you wish to use c++ code with. http://www.leadwerks.com/werkspace/topic/11361-inheritance-and-entity-objects/ Here is the solution that I came up with. Create classes in C++ for your entity. Have the classes use Hooks http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/object/ Using ToLua++, you can create a Lua function to assign your entity to a class that has an entity property. http://lua-users.org/wiki/BindingCodeToLua Quote
drarem Posted December 28, 2014 Author Posted December 28, 2014 Correct, how to use entities with C++. I'm trying it this way, so far except for maintenance when i add a new object I want to manipulate, it seems ok. What I want to do is only update the enum, change the enum item to a string so I can match it automatically in the pre-loader function. Perhaps something like this or with the hooks, could be implemented in the leadwerks engine, where you can manipulate the object as named in the editor. enum { none, barrel, cardboardbox, ship1 } entities *ents; ents = new entities(world, 255); // up to 255 objects ents->turn(cardboardbox, 0.1, 0, 0); // rotate cardboardbox entity Quote
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