nick.ace Posted December 16, 2014 Posted December 16, 2014 I'm trying to get motion-blur working for my game, but I'm having a little trouble because I'm stuck at the most important part. Does anyone know how to get the previous screen? I imagine that there needs to be some sort of texture storage in the Lua post-process file, but I'm not really sure how to do this. Quote
Ameshi Posted January 20, 2015 Posted January 20, 2015 Im trying to find a Motion Blur shader too. Quote
macklebee Posted January 20, 2015 Posted January 20, 2015 i havent tried it yet but there is already a motion blur shader in the workshop: http://www.leadwerks.com/werkspace/page/viewitem?fileid=366090530 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Ameshi Posted January 20, 2015 Posted January 20, 2015 Thanks I tried put in the FPSplayer script using the "import" function, and nothing happened. Maybe I need to do something else. Quote
drarem Posted March 13, 2015 Posted March 13, 2015 Doing this in the FPSPlayer script after adding it to the root scene helped: self.camera:AddPostEffect("AddOns/Motionblur (Shader)/motionblur.lua") Quote
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