NoIE Posted December 9, 2014 Posted December 9, 2014 There are many cylinders, their names are ropeRoot, rope2, rope3 ... Each cylinder have a children - center.code JointBall.lua for ropeRoot, rope2, rope3 ... :Script.parentObj = nil--entity function Script:Start() local center = self.entity:FindChild("center") if center~= nil then local pos = center:GetPosition(true) self.jointBall = Joint:Ball(pos.x, pos.y,pos.z,self.entity,self.parentObj) end end code Mass.lua for Sphere 1 : Script.parentObj = nil--entity function Script:Start() local center = self.entity:FindChild("center") if center~= nil then local pos = center:GetPosition(true) self.jointBall = Joint:Ball(pos.x, pos.y,pos.z,self.entity,self.parentObj) end self.timer = Time:GetCurrent() + 8000 end function Script:Draw() if self.timer < Time:GetCurrent() then self.entity:SetMass(30) end end After 8 seconds, the sphere's weight is set to 30.edit: Can I use physics sub-stepping ? Quote Please forgive my poor English.
Thirsty Panther Posted December 9, 2014 Posted December 9, 2014 You Groove has tutorial on rope here http://www.leadwerks.com/werkspace/page/tutorials/_/artwork/physics-rope-r113 Hope this helps. Quote
NoIE Posted December 9, 2014 Author Posted December 9, 2014 I was made in accordance with that tutorial scene. Set sphere mass for 30: Set sphere mass for 15: Set sphere mass for 7: It is like a spring balance. Quote Please forgive my poor English.
NoIE Posted May 20, 2015 Author Posted May 20, 2015 Can I use physics sub-stepping ? Quote Please forgive my poor English.
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