nick.ace Posted December 2, 2014 Posted December 2, 2014 I found this shader in the Leadwerks shader folder: diffuse+normal+specular+env.shader Anyway, I am assuming this shader is sort of like a reflection shader, but I can't get it to display. Has anyone used this shader before for a material? If so, do you know what texture slots should be filled with what? Quote
shadmar Posted December 2, 2014 Posted December 2, 2014 It's kind of broken, I wonder why it isn't reported. Try these: http://www.leadwerks.com/werkspace/topic/10215-contribution-metal-shader-for-le3/page__hl__reflection 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
nick.ace Posted December 3, 2014 Author Posted December 3, 2014 Thanks Shadmar! I found something else you wrote in the wiki and decided to use that instead to make a customized shader. 1 Quote
SlipperyBrick Posted December 3, 2014 Posted December 3, 2014 Hmmm where is this Wiki? Do you have a link? I got the Leadwerks Wiki page but can't find anything about shaders on the Wiki page. Quote
YouGroove Posted December 4, 2014 Posted December 4, 2014 It's kind of broken, I wonder why it isn't reported. I reported it long time ago : http://www.leadwerks.com/werkspace/topic/9327-diffusenormalspecenvironment-not-working/page__hl__environment It seems it has not been fixed since 1 Quote Stop toying and make games
nick.ace Posted December 4, 2014 Author Posted December 4, 2014 Ok, I just uploaded my shader to the Workshop. I think that it is supposed to be what the original shader was going to produce (although the transparency of the diffuse texture may be different). Quote
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