Jump to content

Recommended Posts

Posted

I've been writing my game with Max and miniB3d, was wondering how difficult it would be to switch engines? I've noticed there are similarities in the functions, has anyone tried this?

5c8e5100fc6df22c8938ce77ed686a42.png = OpenGL
Posted

I guess most commands will be the same, like CreateCube, MoveEntity, PaintEntity, etc..., but also internal functionality will be the same, since Leadwerks Engine is written with BlitzMax.

The only difference is that Leadwerks Engine has more commands than miniB3D, because it has also more features.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

You would have to make a fresh start to your game with le although some of your minib3d code would ptobably work with some modification.

You also need a good graphics card with le.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...