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Posted

I think context:Screenshot() only works with lua sandbox disabled so that won't do.

huh? why do you think that? In any case, context:Screenshot() works whether sandboxing is disabled or not.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

It's something I've thought about. Not sure how to solve it yet, but I would like people to be able to post screenshots from games they play.

 

huh? why do you think that? In any case, context:Screenshot() works whether sandboxing is disabled or not.
I hope not. Sandbox mode should not be allowed to write any files.

Let's build cool stuff and have fun. :)

Posted

I hope not. Sandbox mode should not be allowed to write any files.

It does. I've been using it that way for a while when not using external lua libraries. It's how I have been taking screenshots when just messing around with shaders.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

I keep getting this error -

 

Writing screenshot "C:\Users\Hayden\AppData\Local/HalloweenProject/Screenshots/screenshot1.tga"...

Failed to write screenshot "C:\Users\Hayden\AppData\Local/HalloweenProject/Screenshots/screenshot1.tga".

 

am I doing something wrong?

 

my code is just this -

 

if self.window:KeyHit(Key.I) then

self.context:Screenshot()

end

 

EDIT --

Talked to macklebee about the issue and it was just that my "Hayden" folder was locked.

So I changed the path like so -

 

self.context:Screenshot("c:screenshot.tga")

 

and everything works.

Check out my game Rogue Snowboarding- 

https://haydenmango.itch.io/roguesnowboarding

Posted

You know what I should do is automatically add the screenshot to your Steam library. Then when the game ends, that little screenshot dialog will open.

Let's build cool stuff and have fun. :)

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