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Posted

I've gotten my text entry function almost finished but I need to add a cursor to it which seems tricker than I first thought.

 

When using Context:DrawText are there any special characters in the same way as ASCII control chars, things like blink or reverse or do I have to emulate them?

 

Assuming the latter is there an easy way to get how many pixels a text stream took to be displayed or is there a way to effectively append more text in a second DrawText Command.

content over form, game play over all.

Posted

Perfect, thanks, was too wrapped up looking in window & context and missed that

 

I've never been a fan of an underscore cursor but its always a reasonable fall back position.I'll experiment a bit and see if I can do something I like first.

content over form, game play over all.

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