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Posted

Hi folks,

 

Is there a way to make Entity::UpdateMatrixHook hook work in Lua? I don't understand how it's supposed to work.

 

Thanks.

Posted

Would it be easy to add that? I'm currently checking the matrix every frame, but I'd rather let the engine handle this for performance reasons.

Posted

I want to sync entities between 2 applications through networking. But I want to know when their matrix changed so I know when to send an update to the other application. I'm doing this is in Lua now but my method is leaking memory. (still trying to solve that)

 

So having a hook for this would be great!

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