SlipperyBrick Posted October 19, 2014 Posted October 19, 2014 Here is some information for the people like me http://antongerdelan.net/opengl/ Scroll down to find the 'basic' tutorials, great place to start learning Quote
SlipperyBrick Posted December 22, 2014 Posted December 22, 2014 You all most probably know but ShaderTool now has Leadwerks .shader export available in their beta release and I still don't know a lot about shaders lol Quote
YouGroove Posted December 22, 2014 Posted December 22, 2014 I don't know about the tool , but looking at pictures it seems easy to pick up, if you look carefully you just plug nodes to the final "Draw Node" that is similar to the final shader composed of diff/spec/normal in Substance Designer. By testing sample nodes and makign your ones you should be able to make custom shaders easyly. Quote Stop toying and make games
DooMAGE Posted June 8, 2017 Posted June 8, 2017 Sadly the shadertool developer looks like is giving a s*** about LE support. It's broken since 2015 and he is ignoring posts about the issue. http://steamcommunity.com/app/314720/discussions/0/620713633851487297/ Quote My Leadwerks games! https://ragingmages.itch.io/
Thirsty Panther Posted June 8, 2017 Author Posted June 8, 2017 I got this when it first came out. Fiddled with it for a few days but couldn't make anything useful. Who needs Shadertool when you have a Shadmar anyway Quote
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