codeape Posted October 1, 2014 Posted October 1, 2014 (edited) Hello community and Leadwerks devs Often we Leadwerks users only write something on the forum when we have problems, bugs, questions or wants a feature. There is nothing wrong with that, because the intention of the forum is to be a place for writing about you problems, bugs, questions and features we want However, to boost our Leadwerks devs (I guess that is only Josh right now) we should also post why we think Leadwerks is the awesome sauce. So no negative stuff in this thread ... that is what we have the rest of the forum for Leadwerks is the awesome sauce because: - The C++ API is very nice. It is easy to build well organised code around. - It is ported to Linux - OpenGL 4 - The royalty free License - Steam integration - Affordable Price Edited October 1, 2014 by codeape 2 Quote
Haydenmango Posted October 1, 2014 Posted October 1, 2014 Good idea. I like Leadwerks because: - The Leadwerks Community for tutorials, models, scripts, shaders, etc. - Steam Workshop Game Player - Character Controller for Indie Edition makes game making super fast. - Fast Art Pipeline, especially with Blender (Blender exporter and .fbx support) - Affordable Price! Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding
lionrouge Posted October 1, 2014 Posted October 1, 2014 I like Leadwerks Engine very much because it gives you a chance to create the entire game in Lua. It's a marvelous language: fast, flexible and powerful. A good choice for beginners in programming and speed boost for the skillful ones. 1 Quote
Rastar Posted October 1, 2014 Posted October 1, 2014 Leadwerks is cool because it - has a simple, clean API that allows you to do pretty low-level stuff in an easy way (e.g. procedural mesh generation) - provides full access to all shader stages, making it the perfect tool to try out rendering algorithms - has a very friendly and helpful community - is affordable and royalty-free. 1 Quote
lionrouge Posted October 1, 2014 Posted October 1, 2014 Paraphrasing the famous statement about Linux distributions: If you learn Unity you know Unity, if you learn Leadwerks you know how to make games. And it's price ! It's what any indie developer can afford. Quote
Thirsty Panther Posted October 1, 2014 Posted October 1, 2014 I like Leadwerks because: - it easy to use - I don't have to pay anyone if I make a successful game - the community is helpful - the joy I get when my script finally does what I designed it to do - the look on my kids faces when I tell them I have a game on Steam Quote
YouGroove Posted October 1, 2014 Posted October 1, 2014 If you learn Unity you know Unity, if you learn Leadwerks you know how to make games. I would not say that considering the amount of unity published games The good points of LE3 : - Helpfull community members - Fast in deffered rendering - very easy framework - Lua and panel script slots - BSP to prototype and test gameplay in some minutes and for advanced level design (will need CSG Tools) - Customizable shaders (with shadmar help ) - Fullscreen effects - FPS ,AI scripts and others to get started - DLC packs for non 3D artist people (not a lot but this is just growing ) - Cool incoming features (car physics) - Low price considering all features you have - No Royalties - Linux editor Quote Stop toying and make games
cassius Posted October 1, 2014 Posted October 1, 2014 Count me in on all the above remarks. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
gamecreator Posted October 1, 2014 Posted October 1, 2014 "Simple, clean" C++ API Affordable, one-time price (it's also great that 3.2 and 3.3 are free upgrades) No royalties Certain members without whom this community would be a much smaller place Steam integration is a nice bonus Quote
Roland Posted October 1, 2014 Posted October 1, 2014 Simplicity combined with quality and the best community around makes Leadwerks an easy choice Quote Roland Strålberg Website: https://rstralberg.com
nick.ace Posted October 1, 2014 Posted October 1, 2014 Here's my list: The community (I must say that the contributions of many of the members is something I am very thankful for, and will be something I don't think I can ever repay) Lua support (I never really thought Lua was going to be as useful as it is, but a lot of it has to do with how easy it is to apply scripts to stuff in this engine, including the Leadwerks API (the API is very clean and easy-to-use)) The editor Steam Workshop No royalties Graphics potential (although the current shaders available and the lighting are already outstanding) Physics is seamlessly integrated Being able to speak directly with the developer (Josh ) There's other things about the engine I like as well, but these features are what I view as unique to Leadwerks and what I like most about Leadwerks. Quote
AggrorJorn Posted October 2, 2014 Posted October 2, 2014 From the first day I worked with Leadwerks (2.2) this is what grabbed me: Clean API Dynamic lighting No royalties Quote
gamecreator Posted October 2, 2014 Posted October 2, 2014 True, dynamic lighting is a big one. This was one of the videos that impressed me the most, originally. This was up there too Quote
shadmar Posted October 3, 2014 Posted October 3, 2014 Very well thought out entity system. Open shader system. Lighting is great. Editor is great and getting better by the update. Alltho I have both indie and std edition, I prefer the simplicity of lua, but the cpp when needed option is great. Almost no kids trolling/polluting the forum, (don't you ever make a free version..) 3 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
miko93 Posted October 7, 2014 Posted October 7, 2014 Nothing really new - but anyway, these are my key points: - the C++ API (hell, I still can't be arsed to dive into lua) - full shader access - helpful and responsive community - regular dev presence in forums Quote
damvcoool Posted October 8, 2014 Posted October 8, 2014 I like Leadwerks because: -It has a linux editor -It has a really nice and helpful community -It's royalty free -it's not expensive -It supports LUA as scripting language -It Continues to evolve Quote
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