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Posted

I think it would be very useful to have a plugin system for Leadwerks' map editor, I believe it would make Leadwerks that much more functional and moddable.

 

For example lets say I want water in my game, well I could code buoancy and everything but I wouldn't be-able to easily add water to my map.

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Posted

This actually has been proposed before, and this is what was said by Josh:

 

The original 3D World Studio had this functionality, and this is a likely feature in the future, using LuaJIT. This has a lot of advantageous:
  • Plugins are easy to write and cross-platform compatible. (No compiling required.)
  • Plugins can be precompiled as LuaJIT machine code and distributed to protect the source code.
  • LuaJIT can compile C code into the Lua binary object! So it basically makes a cross-platform version of a DLL.

I'm a big fan of 3ds max's MaxScript plugins system, and would model the design after that.

 

Edit: This was from March this year I think? So it's pretty recent, but plans may have changed and whatnot.

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