cassius Posted September 24, 2014 Posted September 24, 2014 Something I missed. Whats the purpose of " shape hint " Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Rick Posted September 24, 2014 Posted September 24, 2014 You can use csg as the physics shape for a model. Have the model be the parent then line up csg around the model (you can have many csg objects if it takes that) and make them children to the model and select shape hint on them. When the game runs that csg will be made into a .phy for the model and won't be csg at all. 1 Quote
cassius Posted September 25, 2014 Author Posted September 25, 2014 Thanks Rick. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
gamecreator Posted September 25, 2014 Posted September 25, 2014 Slightly more info here: http://www.leadwerks.com/werkspace/blog/1/entry-1274-new-beta-update-available/ Quote
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