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Posted

I apologize if this has been asked before (I tried searching, but nothing useful has come up).

Anyway, in the editor after I updated Leadwerks, I get this error repeated many times. Basically, my whole scene in the editor has no shadows.

 

Error: Uniform "shadowmapsize" is not a vec2 value.

 

Am I doing something wrong? (I'm not sure if this is bug or a new "feature"). Note that it does work in game with the same shaders and such (except DOF, but i doubt that has anything to do with it).

Posted

I just relaunched Leadwerks after updating, and it's working fine (I guess it doesn't update the editor until Leadwerks is restarted? I reloaded the map after updating in Project Manager, but nothing happened). I guess I should have just restarted to begin with!

 

Either way it works fine now. Thanks!

Posted

I got the same problem no shadows anywhere after recent update.

I updated my project (3files updated). Makes no difference.

 

I updated my drivers to NVidia 344.11. The whole scene flickers a lot also, which did not happen before.

 

Edit:I am getting errors in red when editor loads about "uniform shadowmap size"

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Hi cassius, I know this sounds like a stupid suggestion, but did you restart Leadwerks? That's what fixed it for me after I updated the project.

 

I have nearly an identical rig to you, but my drivers are a bit behind.

Posted

When editor loads I get he following error about 10 ties.

 

error: uniform"shadowmapsize" not a vec2 value

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

You do not have the current shader. The following files were changed:

  • Shaders\Light\directionallight.shader
  • Shaders\Terrain\terrain.shader

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I just copied th shader lighting and terrain folders into my project\shaders folder manualy. Mkes no difference

During the download I received 11 files but when I updated project only three were updated.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I also get those errors. It seems, like you forgot to upload the new shaders, as the two you mentioned (at least in my template-project) are from April and if I hit update in my project, svn as well doesn't find any changes to the shaders

Posted

A clean install made no difference errors still there.

The updater aso gave 2 errors

 

"setup.exe does not match srver size

anda similar one for caulk material.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

anyone else got this prob after update?

 

or anyone NOT got it ( using windows edition)

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I have done clean install twice and started new project. I have run the editor 6 times but still have no shadows since update.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Standalone here, problem still persistent. As mentioned, I think, the modified shaders aren't downloaded, as they are from april. Even if I run the updater, it says, everything is up to date.

  • Upvote 1
Posted

When I place those shaders in the corresponding folder of the template project, update my project and restart Leadwerks, the problem is gone. smile.png

So it seems, Josh forgot to add them to the standalone-version.

Posted

Same here thanks shadmar. The shadows are very dark on my screen, more like California than Europe weather. But at least we got some shadows.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

@Josh, could you please update the standalone installer to include the necessary files? I also have the same problem, shaders in Templates\Common\Shaders are all from April 2014.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

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