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Posted

I assume you're talking about the cpp file; it's there automatically with a new project. I never touched or created a camera myself in any way there or in the editor. (I'm using the standard Steam version, by the way.)

Posted

Well, a camera created in code is not going to have any knowledge of a map that is loaded. Skyboxes are a per-camera setting.

My job is to make tools you love, with the features you want, and performance you can't live without.

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