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Posted

Guessing you have a C++ project with this? The App variable only exists in a Lua application so this might have only been meant for a Lua app at the time of creation (standard edition probably wasn't even out at this time).

 

Can probably change it with Context:GetCurrent().

Posted

local context = Context:GetCurrent()

refractionbuffer = Buffer:Create(context:GetWidth(),context:GetHeight(),1,1);

 

So the context gets created in the App "class" in a Lua application and the App class is global to the Lua project so you can just do App.context to get it. However in a C++ project there is no App class so instead you have to use Context:GetCurrent() to get the current context in Lua, which in most all applications there is only ever one context anyway.

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