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Posted

I'm looking at organising my assets such that I can pull them into whichever project requires them. Not quite like how the sci-fi pack works but similar and with more structure.

 

What I can't see is how to specify a top level asset hierarchy and its location. Any tips?

content over form, game play over all.

Posted

pack it into a zip file and dump it next to the executable - or what are you asking?

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

Posted

Interesting method!

 

Does it have to be next to the executable which is in the steam directories or can I put it into a data partition and have it picked up from there?. I kind of like the zip idea as it means rather than just dip into my source assets I can push out a static bundle and updates have to be committed.

content over form, game play over all.

Posted

You can in the c++ version, not sure about the indie version

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

Posted

You can publish a private item only you can access, or you can add others as a contributor, which lets them access the files.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

As far, as I understand the question, the problem seems to be, OP wants the files to be present to every project he has.

 

I assume, placing your assets within your LeadwerksInstallDir\Templates\Common folder will make them available in every project you create afterwards, as this folder seems to simply be copied.

Posted

Its to organise assets in top level hierarchies alongside the project rather than in it, much in the same way as the sci-fi pack is shown.

 

Its easy to build up a lot assets, buy a few bits from say Arteria, craft a load of your own and its all moved into the gigabyte level of data. I certainly don't want to import everything into every project, instead I'd much rather be able to delve into a particular hierarchy to lift and copy into the current project the bits i want.

 

Its definitely clear in my head, I'm just not so sure I'm expressing myself well.

content over form, game play over all.

Posted

You can do exactly what the sci-fi DLC does by publishing a private item to the Workshop.

My job is to make tools you love, with the features you want, and performance you can't live without.

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