Vulcan Posted September 13, 2014 Posted September 13, 2014 Hi! I am currently trying to make a laser beam in C++ but so far without success. Sure I could use a 2D-line but that I think is not the best way to do so. Could this made with shaders and if so how? Quote
Vulcan Posted September 13, 2014 Author Posted September 13, 2014 This is it what I try to achieve: Quote
AggrorJorn Posted September 13, 2014 Posted September 13, 2014 2 solutions: Use a cylinder and scale it to the distance. Create meshes from scratch. Advantage is that you make a mesh that has less polies. Quote
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