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Posted

Good day,

 

I'm wondering what the best option is currently for Leadwerks in regards to "changing zones:.

 

For me, it's not a issue creating 1 gigantic world game map, but can the engine handle it even if its properly optimized?

 

Or, should I be creating 15 or so different smaller maps and link them together using loading screens.

 

 

 

My game will implement 2 player optional co-op.

My game will require changing zones a lot for quests.

My game will use an inventory/item-pickup system

 

So I'll need to implement a save state script for each time a player zones/re-zones and stuff so it keeps the characters progress.

 

Either that or I can just use 1 large world?

 

 

What are your thoughts with Leadwerks current progression abilities?

 

 

Posted

You can make pretty big maps with Leadwerks, but it sounds like you might be better off dividing the world into several different maps.

My job is to make tools you love, with the features you want, and performance you can't live without.

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