MoustafaChamli Posted August 22, 2014 Posted August 22, 2014 When I apply a material to one of the imported models, the models stop being displayed in the Textured+Lighting render mode. I've tried this on my own machine and one of my colleague's, and the issue is reproducible. Additionally, it would seem any characters that have a face rig get deformed when in Textured+Lightning render. Is threre any reason why this might happen? Quote
macklebee Posted August 22, 2014 Posted August 22, 2014 Is it any material or a specific material that causes this for you? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
MoustafaChamli Posted August 28, 2014 Author Posted August 28, 2014 More information: I'm using Blender's ASCII-based FBX exporter, as the Blender exporter and the FBX binary exporter don't seem to produce usable results with my setup. This might have something to do with the issue I'm seeing. Quote
shadmar Posted August 28, 2014 Posted August 28, 2014 Have you tried : http://www.leadwerks.com/werkspace/topic/10246-official-leadwerks-exporter-for-blender/ Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
MoustafaChamli Posted August 31, 2014 Author Posted August 31, 2014 Exporting with the Blender Exporter seems to ignore the embedded animations, even when I select the rig on export. Quote
MoustafaChamli Posted September 3, 2014 Author Posted September 3, 2014 Correction: The Leadwerks exporter does get the animations. From what I can tell, the model exports just fine. It's the moment any textures are applied, whether they were the correct ones we made, or ones available from the engine, bits of the character would fail to display, or the face will distort. Here'a screenshot with lighting enabled: http://studioslune.com/wp-content/uploads/2014/09/screenshot14.jpg Here's one without: http://studioslune.com/wp-content/uploads/2014/09/screenshot15.jpg Any ideas? Quote
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