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Posted

While solving having only one camera shared between c++ and lua I came across something strange - all lights seem to be registered as cameras as well. Now I suspect that this has "something" to do with the deferred rendering, I was just hoping somebody could shed some light on what that "something" is

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

Posted

Lights render shadowmaps, which use a lot of the same code as normal rendering. So yes, lights are cameras. :)

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

If you want to know the amount of lights or camera's you can make use of these:

 

const int Object::CameraClass = 3;
const int Object::DirectionalLightClass=4;
const int Object::SpotLightClass=5;
const int Object::PointLightClass=6;

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