DerRidda Posted August 21, 2014 Posted August 21, 2014 Currently, the only way to change the size of a mesh is to mouse it into shape or use the scale values. Mousing is a bit inaccurate and cumbersome and the scale values are, well, just scaling the mesh proportional to its original size. I think an actual field for absolute size in grid units is a no-brainer to add. It would make it so much easier to shape meshes according to the real world dimensions of the thing it represents. Quote
gamecreator Posted August 21, 2014 Posted August 21, 2014 You can also use Resize in the Model Editor to specify an exact height. Quote
DerRidda Posted August 21, 2014 Author Posted August 21, 2014 But that doesn't really work with level geometry. Quote
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