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Posted

The range of a directional light to cast shadows is not very far, light range does not seem to have an effect. I think I remember having this issue before.

 

Any ideas?

Elite Cobra Squad

Posted

In LE2, there were a number of things that affected shadows

EntityShadowRange - which set how far away from the camera the entity would cast a shadow

SetShadowDistance - which set the distances where the shadow resolution changed for a directional light

 

However, I do not see either EntityShadowRange or SetShadowDistance equivalent commands exposed to LE3's lua. I do not know if they exist in the c++ verision.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

I got hacks wich doubles the range (and might create artifacts), but try setting lightning quality first to high and see if it's enough.

 

You can set it in the editor : Tools->Options Video

 

or by code :

 

self.world:SetLightQuality(int)

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

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