SavageDogg38 Posted August 16, 2014 Posted August 16, 2014 I remembered in Unreal engine I was able to make a game in a terrain by deleting a few polygons, basically punching a hole in the terrain mesh. Is this possible in Leadwerks without doing any coding? Quote Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660
AggrorJorn Posted August 16, 2014 Posted August 16, 2014 Invisibility patches are not yet available. 1 Quote
SavageDogg38 Posted August 16, 2014 Author Posted August 16, 2014 You seem to have a video up demonstrated their use at one time. What happened to them? Quote Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660
shadmar Posted August 16, 2014 Posted August 16, 2014 Leadwerks 2 had them. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
SavageDogg38 Posted August 18, 2014 Author Posted August 18, 2014 I was reading up on the terrain. I'm thinking maybe it isn't possible with mega-textures, or perhaps they just haven't implemented it yet with the new terrain system. Quote Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660
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