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Posted

I remembered in Unreal engine I was able to make a game in a terrain by deleting a few polygons, basically punching a hole in the terrain mesh. Is this possible in Leadwerks without doing any coding?

Running on:

 

Microsoft 8 64-bit

10 gigs RAM

Nvidia Geforce GTX 660

Posted

I was reading up on the terrain. I'm thinking maybe it isn't possible with mega-textures, or perhaps they just haven't implemented it yet with the new terrain system.

Running on:

 

Microsoft 8 64-bit

10 gigs RAM

Nvidia Geforce GTX 660

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