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I use pick function, but it don't react to the prop objects when some of their faces are hit by the ray ?

 

 

    local p1 = self.posRayL
           p1.y = p1.y + 100 
           if self.entity.world:Pick(p1, self.posRayL , pickInfo, 0, true) then
		  ..... 
	    end 

 

(I have visual sphere to debug and see the begin and start positions of the pick)

 

 

 

Are all objects Props to mode 0 by default ? ( SetPickMode(0) )

Or it is some bug ?

Stop toying and make games

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