Einlander Posted August 6, 2014 Posted August 6, 2014 I have a bunch of models that I loaded in the Leadwerks editor. Lets use a broken wall with holes in it for an example to avoid the "just a csg" solution. I want to be able to apply a different texture to a single wall, lets say instead of red bricks I want to use cinder blocks. Is there a way to force the editor to load a non instanced model? Quote
Josh Posted August 6, 2014 Posted August 6, 2014 You presently can't do this in the editor. There are clever ways to use the entity color to specify a skin, and pack four different textures into a single one. My recommendation is to just copy and paste the model file. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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