alrusdi Posted February 25, 2015 Posted February 25, 2015 How do we contribute this to Blender? Here is the instruction. Plugin should be widely used and pass the review http://wiki.blender.org/index.php/Dev:Doc/Process/Addons 1 Quote
AnthonyPython Posted February 25, 2015 Posted February 25, 2015 Here is the instruction. Plugin should be widely used and pass the review http://wiki.blender.org/index.php/Dev:Doc/Process/Addons cool Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB
MaxAigner Posted August 25, 2015 Posted August 25, 2015 Hallo, I have downloaded the latest review of the exporter and have already exported some models. Only my last model simply does not want to export! it has like 6641 Faces and several materials. Why do I get this error? Blendfile: http://workupload.com/file/aEZD5ac6 Thank you for you help in advance! - yours Max Aigner Quote
alrusdi Posted August 27, 2015 Posted August 27, 2015 It seems like you have some non-latin symbols in material names. For example: "Grünerknopf". Current leadwerks file format is not supporting it. 1 Quote
MaxAigner Posted September 9, 2015 Posted September 9, 2015 Hello, Bugreport: 1. the Error "Couldn't find exportable Objects" comes if the selected Object has a Parent. Workaround: Unparent the object you want to export. 2. it would be awesome if the exporter would remember the checkboxes I checked (export only selected models) even when the last export went wrong... (the "export only selected" should be default in my opinion..) anyway a good exporter - keep updating! yours Max Aigner Quote
pracedru Posted September 21, 2015 Posted September 21, 2015 Hi, further to my previous post, I have a test .blend, a very simple cube mesh, with 2 bones, an IK target bone and a single action. http://marchingcubes.com/leadwerks_test.blend and the result: http://marchingcubes.com/leadwerks_test.mdl When i export this to leadwerks using the leadwerks blender exporter, load it in the model viewer, and assign a material with animation support e.g. the crawler material, the animation does play, but I get the mesh flickering in and out of existence at various frames. I am on ubuntu 14.04, using leadwerks 3.3 from steam, blender 2.72 and the latest blender exporter from this site. Hopefully you can reproduce and/or suggest a fix for me, I would really like to get this resolved as a solid pipeline for doing armature-driven animation from blender is essential to my work. I Also have this issue. I run Blender and Leadwerks on Linux. I have tried to do the Blender Work and exporting in Windows and importing in Leadwerks on Linux, but with the same result. I havent tried to Import on Windows Leadwerks since i dont have a Windows machine with OpenGL 4 support I am running my Windows build environment in Virtualbox. So i can run Blender and build the solution in Visual studio. Quote
alrusdi Posted September 22, 2015 Posted September 22, 2015 Last problem is unrelated to exported itself. Leadwerks model viewer under Linux has this problem on most animated models and Josh knows about it. Quote
pracedru Posted September 22, 2015 Posted September 22, 2015 Its not just the model viewer. The model from the Crawler works fine in the Leadwerks model viewer and the model imported from blender does not work in game. If i can't do animations with Blender and import to Leadwerks. Does any one know another solution that can be used? This is really a showstopper for me right now Quote
alrusdi Posted September 23, 2015 Posted September 23, 2015 Its not just the model viewer. Then you should give us your model (both .blend and .mdl files) for testing Quote
pracedru Posted September 23, 2015 Posted September 23, 2015 Goto here to get blender file and model files. Quote
shadmar Posted September 23, 2015 Posted September 23, 2015 .fbx looks fine when imported to LE. (when given a material with skinning shaders) .mdl file looks wierd on the animation yes. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
pracedru Posted September 28, 2015 Posted September 28, 2015 .fbx looks fine when imported to LE. (when given a material with skinning shaders) Does the animation in the fbx file look allright? Quote
pracedru Posted September 29, 2015 Posted September 29, 2015 After reinspecting things i have noticed that the animation of the .fbx file is imported in Leadwerks. However its about 1000 times the size. I will make a video showing this when i get home. Quote
Monkey Frog Studio Posted August 1, 2018 Posted August 1, 2018 Hello! Does this work in Blender 2.79? I went to Add-Ons and used Install from File, but nothing shows up in the Blender Add-On window (i.e. there is no Leadwerks exporter to check). Thanks for any help with this. Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
damvcoool Posted February 27, 2019 Posted February 27, 2019 Will this need to be updated to work with Blender 2.8? Quote
Josh Posted February 27, 2019 Author Posted February 27, 2019 Is the FBX pipeline working well for everyone? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
gamecreator Posted February 27, 2019 Posted February 27, 2019 Posted an issue I have here (not Blender related though). Quote
reepblue Posted August 17, 2020 Posted August 17, 2020 I'd prefer you just export models as an fbx these days. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
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