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Posted

After some time off I created a new project today (C++ standlone build 3.2). I just build it and ran it with the start.map to see if everything was fine, bt I got heavy artifacts when moving the camera:

 

 

If you look closely you red borders around the bottom orange box, the edges of the concrete box flickering and the edges of the concrete box getting a yellow tint, the sides changing with camera direction.

 

Bug, feature, my mistake?

Posted

I also don't see it in the video, sorry!

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Posted

Thanks for checking! I have just watched that video on another computer and my iPad, and I can't see the described artifacts either! However, I can still clearly see them on my PC either when playing the video or running the map inside Leadwerks. WTF? I tried taking a screenshot but that doesn't show them as well.

 

Must be some issue with my hardware or driver.

Posted

Might be something local on your side (haven't heard anyone having this issue yet)

On my old laptop, I got red flickering lines along geometry when the gpu ran very hot, similar to what you described.

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

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