Brutile Posted July 5, 2014 Posted July 5, 2014 Is it possible to create a custom shape for collision without using Shape::PolyMesh(surface)? It seems like a waste creating the surface just to create a shape from it. Can I make the shape in a similar way to creating a surface? Because Shape::PolyMesh is slowing my game down. More Info: I am trying to create a minecraft-like voxel terrain, but I am stuck at performance. I could increase framerate by making the chunks bigger, but then it stutters from the time it takes to create collision. If I reduce the chunk size, it makes collision creation smoother, but the draw calls increases and framerate drops. PS. I've done everything I can to reduce the poly count in the chunks, so there is nothing much I can do to improve things. The only bottleneck I have is the shape creation, which I have no control over. That is why I ask. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.