Joe Posted July 4, 2014 Posted July 4, 2014 I have this emitter giving a pulse at a normalised vector of itself but it won't fire. can anyone give me advice on what is wrong with this script? Thank you local n = b:Normalize() * 4 local ect,e if e == nil then ect = 10 e = Emitter:Create(5) e:SetPosition(n,true) e:SetInterval(1) e:SetDuration(5) e:SetEmissionShape(1) e:SetEmissionVolume(0, 0, 0) e:ClearAlphaControlPoints() e:ClearScaleControlPoints() e:AddScaleControlPoint(0, 4) e:AddScaleControlPoint(1, 6) e:SetParticleColor(0.1, 0, 0, 1, 0) e:SetParticleColor(0.95, 0, 0, 1, 1) e:SetVelocity(0, 0, 0, 0) --e:SetVelocity(n.x, n.y, n.z, 0) e:SetVelocity(0, 0, 0, 1) e:SetAcceleration(n.x,n.y,n.z) e:SetLoopMode(false) end if e ~= nil then ect = ect - 1 if ect == 0 then e:Release() end Quote
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