Jump to content

Search the Community

Showing results for tags 'waypoint'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Blogs

  • Development Blog
  • Canardian's Blog
  • Tyler's Blog
  • macklebee's Blog
  • B-Byrnes' Blog
  • Marleys Ghost's Blog
  • omid3098's Blog
  • Richardsimpo123456's Blog
  • DJDD's Blog
  • Rick's Blog
  • --
  • Economically Disadvantaged
  • klepto2's Blog
  • Old Blog
  • Chris Paulson's Blog
  • Davaris' Blog
  • nil
  • Rekindled Phoenix's Blog
  • Flexman's Blog
  • Kattemaksu Online
  • Niosop's Blog
  • 1299 RTS Game Project
  • Blitzbat's Blog
  • gordonramp's Blog
  • Andy Gilbert's Blog
  • Marcus' Blog
  • JornAggror Blog
  • diedir's Blog
  • wayneg's Blog
  • Masterxilo's Blog
  • peubuy's blog
  • OD Arts -Leadwerks Blog
  • Leadwerks News
  • Dave Lee's Blog
  • The progression......
  • The Progression
  • Pancake's Blog
  • Test Blog
  • Pure³d's Blog
  • dreamhead Blog
  • RVL's Blog
  • DB's Blog
  • Toxin Games Development Blog
  • CombatHelo Blog (RSS Import)
  • Foolish's Blog
  • ZioRed's Corner
  • BLaBZ Blog
  • Toxin Games Twitter
  • Shard - Third Initiative
  • Shard's Blog
  • Soamp's Blog
  • Soamp's Blog
  • Laurens' Blog
  • JT`s warehouse district
  • Kennar's Blog
  • KiteFuchs' Blog
  • KiteFuchs' Blog
  • Eagle's Blog
  • Rachel's Dev-Blog
  • zaphos' Blog
  • please delete this blog
  • Afke's Blog
  • Richard Simpson
  • knowledgegranted's Blog
  • EdzUp(GD)'s Blog
  • aGameLife's Kelasel MMORPG Blog
  • Beyond Civilization Blog Ext
  • tournamentdan's Blog
  • Beyond Civilization Blog
  • smashthewindow
  • AnniXa's Blog
  • AnniXa's Blog
  • Elemental Development
  • Aria's Blog
  • Strogg76's Blog
  • Clackdor's Blog
  • Leadwerks Project Status
  • simpleprogrammer's Blog
  • Pathfinding in LE.2.x
  • Naughty Alien's Blog
  • smashthewindow's Blog
  • Ali Salehi's Blog
  • Jardar's Blog
  • DigitalHax Blog
  • Chris Vossen's Development Blog
  • Scarlet Thread Studios' Blog
  • Kronos' Blog
  • Benton's Blog
  • Screen Size Utility
  • ChrisV's Blog
  • tjheldna's Blog
  • shadmar's Blog
  • 3D Masons, LLC
  • Andy Gilbert's Enviro Models
  • ParaToxic's Blog
  • NarkLord's Blog
  • ChrisMAN's Blog
  • ChrisMAN's Blog
  • CGMan's Blog
  • The Game
  • Chris Tutorials
  • Leadwerks 3 Experience
  • An Alien Saga
  • klepto2 & Leadwerks 3
  • Inside the mind of eternal insomniac
  • josk's Blog
  • xtreampb's Blog
  • Rendering puzzles
  • Shader Development in Leadwerks 3.1
  • 3D Coat : Column game making of
  • Einlander's Blog
  • Ginger George's Blog
  • I have a problem
  • Michael_J's Blog
  • nasamydifol's Blog
  • Digman's Blog
  • noesisGUI
  • Remaining Days
  • test_external_blog
  • SavageDogg38's Blog
  • Built from Ruins
  • The Hunt For Food Blog
  • Crazy Minnow Studio
  • CrazyMinnowStudio
  • Guppy's Blog
  • Evayr's Blog
  • Playing Online
  • DerRidda's Blog
  • Karl's Blog
  • whiterabbit's Blog
  • Tinyboss Games
  • abendkleider's Blog
  • sacguccireplica's Blog
  • Arena
  • Imchasinyou's Blog
  • EVE LBS Studio
  • xtom's Blog
  • Lua is better than you think.
  • mdgunn's Blog
  • Crime Closer
  • lxFirebal69xl's Blog
  • Pump-Action Captain
  • Igor's Blog
  • Dead Anyway
  • Lockdown, going forward.
  • Runenrise and more
  • reepblue's Blog
  • LUA Musings
  • severjack's Blog
  • mikeporter's Blog
  • miko93's Blog
  • Megalocerous' Blog
  • lxFirebal69xl's Blog
  • aiaf's Blog
  • Lostghbear's Blog
  • Wedmer's Blog
  • echo $BLOG_NAME > blog_title.tmpl
  • johnadam111's Blog
  • burgelkat's Blog
  • Charrua's Blog
  • peterpaul's Blog
  • joshmathews' Blog
  • Martin Kearl's Blog
  • Brutile's blog
  • tipforeveryone's Blog
  • Express Lab Games Blog
  • Glushchenko Blog
  • Blueapples' Blog
  • DooMAGE's Blog
  • Structura devblog
  • martyj's Blog
  • Dragonfreak's Blog
  • Brutile's Blog
  • assigmenthelp
  • Case Study Assignment Help
  • How to deal with bad grade ?
  • How to deal with bad grade ?
  • GameDev Blog
  • Marcousik's Creations Blog
  • devcjohnson's Blog
  • devcjohnson's Blog
  • THE WHAT? Blog
  • GUI Editor
  • Phodex Games Blog
  • GUI Tutorial
  • Dwarf Beard
  • The Seventh World
  • The Demurian Scribe
  • The Blog of Yue
  • Snowboarding Development Blog
  • Leadwerks VS Source 2
  • Work in Progress - Scifi PBR Media
  • [C++] First Player game start
  • Ocean: Rendering in Leadwerks 4
  • noob_shaders
  • Ultra App Kit (Advanced Custom Widgets)
  • Poking around
  • Slippy's Corner
  • UltraEngine - Experiences, add-ons and other Stuff
  • Blender tutorials
  • Game Ready Maps
  • Thirsty Panther
  • Ultimate Action Game Controller
  • SCP Dev Blog
  • The Seamless Finish: How Coalescing Agents Perfect Coatings and Paints Globally
  • Still sticking with Leadwerks? HERE'S YOUR FUTURE!

Forums

  • Software
    • General Discussion
    • Programming
    • Game Artwork
    • Showcase
    • Suggestion Box
    • Bug Reports
  • Addons

Categories

  • Streams and Events
  • Games
  • Work in Progress

Categories

  • Code
    • Lua
    • C++
  • Environments
  • Heightmaps
  • Materials
    • Abstract
    • Asphalt
    • Brick
    • Concrete
    • Debris
    • Effects
    • Fabric
    • Ground
    • Marble
    • Metal
    • Organic
    • Plaster
    • Rock
    • Roof
    • Sand
    • SciFi
    • Snow
    • Surface Imperfections
    • Tile
    • Wood
  • Models
    • Animals and Creatures
    • Architecture
    • Characters
    • Food
    • Machinery
    • Plants and Vegetation
    • Props
    • Rocks
    • Vehicles
    • Tools
    • Weapons
  • Plugins
  • Skyboxes
  • Sound
    • Music
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location

Found 5 results

  1. Dreikblack

    Lua WayMover

    8 downloads

    Component to move an entity to WayPoints: Move Speed - how much velocity entity will have while moving doDeleteAfterMovement - auto remove entity when it's reach final waypoint. Can be used for door, that goes into walls or floor Input "DoMove" - make entity move to next point Output "EndMove" - happens when entity stops after reaching final way point or if this way poiont has enabled doStayOnPoint
  2. Dreikblack

    Lua WayPoint

    11 downloads

    Simple component which can be used to naviage bots or objects nextPoint - null if it's a final onem otherwise add another entity with this component to make a chain doStayOnPoint - can be checked by object that uses WayPoints to find out if it should stay after reaching this point and wait a command before moving to next one Put in Components\Logic folder
  3. Dreikblack

    WayMover

    6 downloads

    Component to move an entity to WayPoints: Move Speed - how much velocity entity will have while moving doDeleteAfterMovement - auto remove entity when it's reach final waypoint. Can be used for door, that goes into walls or floor Input "DoMove" - make entity move to next point Output "EndMove" - happens when entity stops after reaching final way point or if this way poiont has enabled doStayOnPoint
  4. Dreikblack

    WayPoint

    5 downloads

    Simple component which can be used to naviage bots or objects nextPoint - null if it's a final onem otherwise add another entity with this component to make a chain doStayOnPoint - can be checked by object that uses WayPoints to find out if it should stay after reaching this point and wait a command before moving to next one
  5. Hi Guys I have a problem ,I,m using using the script by Nick.ace (thanks Nick) like attached. Offcourse the default crawler works fine with a simple animation sequence.But for example rigs from dexsoft, arteria, Fuse (Mixamo Rigged) and the ones i made myself seem not to be able to go to the specified waypoint. Animation works fine on all models. Wierd thing is, even removing the animation the entity doesn't follow (goto) the specified waypoints.It doesn't move at all. Maybey related to Character Controller settings? (for the record I used the crawler settings). Setting the mass as a test to 600 will move the character a few inches. Or am i missing some script related things (I'm a LUA and programming noob but learning). By the way.. currently converting some game content from my stores (other engines) to leadwerks and will make them available for free later next month on steam. Any ideas Thanks Script.Speed=1.0--float Script.Sequence=0--int function Script:Start() self.patrol={} self.currentpatrol=0 self.patrol[0]=self.entity:FindChild("Pivot0"):GetPosition()+self.entity:GetPosition() self.patrol[1]=self.entity:FindChild("Pivot1"):GetPosition()+self.entity:GetPosition() self.patrol[2]=self.entity:FindChild("Pivot2"):GetPosition()+self.entity:GetPosition() end function Script:UpdatePhysics() self.entity:GoToPoint(self.patrol[self.currentpatrol].x,self.patrol[self.currentpatrol].y,self.patrol[self.currentpatrol].z,1.5,1) if self.entity:GetPosition():DistanceToPoint(self.patrol[self.currentpatrol])<1 then self.currentpatrol=self.currentpatrol+1 if self.currentpatrol>=3 then self.currentpatrol=0 end end end function Script:Draw() self.entity:SetAnimationFrame(8,1,4) local t = Time:GetCurrent() self.entity:SetAnimationFrame(t/100.0*self.Speed,1,self.Sequence) end
×
×
  • Create New...