Jump to content

Search the Community

Showing results for tags 'table'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Blogs

  • Development Blog
  • Canardian's Blog
  • Tyler's Blog
  • macklebee's Blog
  • B-Byrnes' Blog
  • Marleys Ghost's Blog
  • omid3098's Blog
  • Richardsimpo123456's Blog
  • DJDD's Blog
  • Rick's Blog
  • --
  • Economically Disadvantaged
  • klepto2's Blog
  • Old Blog
  • Chris Paulson's Blog
  • Davaris' Blog
  • nil
  • Rekindled Phoenix's Blog
  • Flexman's Blog
  • Kattemaksu Online
  • Niosop's Blog
  • 1299 RTS Game Project
  • Blitzbat's Blog
  • gordonramp's Blog
  • Andy Gilbert's Blog
  • Marcus' Blog
  • JornAggror Blog
  • diedir's Blog
  • wayneg's Blog
  • Masterxilo's Blog
  • peubuy's blog
  • OD Arts -Leadwerks Blog
  • Leadwerks News
  • Dave Lee's Blog
  • The progression......
  • The Progression
  • Pancake's Blog
  • Test Blog
  • Pure³d's Blog
  • dreamhead Blog
  • RVL's Blog
  • DB's Blog
  • Toxin Games Development Blog
  • CombatHelo Blog (RSS Import)
  • Foolish's Blog
  • ZioRed's Corner
  • BLaBZ Blog
  • Toxin Games Twitter
  • Shard - Third Initiative
  • Shard's Blog
  • Soamp's Blog
  • Soamp's Blog
  • Laurens' Blog
  • JT`s warehouse district
  • Kennar's Blog
  • KiteFuchs' Blog
  • KiteFuchs' Blog
  • Eagle's Blog
  • Rachel's Dev-Blog
  • zaphos' Blog
  • please delete this blog
  • Afke's Blog
  • Richard Simpson
  • knowledgegranted's Blog
  • EdzUp(GD)'s Blog
  • aGameLife's Kelasel MMORPG Blog
  • Beyond Civilization Blog Ext
  • tournamentdan's Blog
  • Beyond Civilization Blog
  • smashthewindow
  • AnniXa's Blog
  • AnniXa's Blog
  • Elemental Development
  • Aria's Blog
  • Strogg76's Blog
  • Clackdor's Blog
  • Leadwerks Project Status
  • simpleprogrammer's Blog
  • Pathfinding in LE.2.x
  • Naughty Alien's Blog
  • smashthewindow's Blog
  • Ali Salehi's Blog
  • Jardar's Blog
  • DigitalHax Blog
  • Chris Vossen's Development Blog
  • Scarlet Thread Studios' Blog
  • Kronos' Blog
  • Benton's Blog
  • Screen Size Utility
  • ChrisV's Blog
  • tjheldna's Blog
  • shadmar's Blog
  • 3D Masons, LLC
  • Andy Gilbert's Enviro Models
  • ParaToxic's Blog
  • NarkLord's Blog
  • ChrisMAN's Blog
  • ChrisMAN's Blog
  • CGMan's Blog
  • The Game
  • Chris Tutorials
  • Leadwerks 3 Experience
  • An Alien Saga
  • klepto2 & Leadwerks 3
  • Inside the mind of eternal insomniac
  • josk's Blog
  • xtreampb's Blog
  • Rendering puzzles
  • Shader Development in Leadwerks 3.1
  • 3D Coat : Column game making of
  • Einlander's Blog
  • Ginger George's Blog
  • I have a problem
  • Michael_J's Blog
  • nasamydifol's Blog
  • Digman's Blog
  • noesisGUI
  • Remaining Days
  • test_external_blog
  • SavageDogg38's Blog
  • Built from Ruins
  • The Hunt For Food Blog
  • Crazy Minnow Studio
  • CrazyMinnowStudio
  • Guppy's Blog
  • Evayr's Blog
  • Playing Online
  • DerRidda's Blog
  • Karl's Blog
  • whiterabbit's Blog
  • Tinyboss Games
  • abendkleider's Blog
  • sacguccireplica's Blog
  • Arena
  • Imchasinyou's Blog
  • EVE LBS Studio
  • xtom's Blog
  • Lua is better than you think.
  • mdgunn's Blog
  • Crime Closer
  • lxFirebal69xl's Blog
  • Pump-Action Captain
  • Igor's Blog
  • Dead Anyway
  • Lockdown, going forward.
  • Runenrise and more
  • reepblue's Blog
  • LUA Musings
  • severjack's Blog
  • mikeporter's Blog
  • miko93's Blog
  • Megalocerous' Blog
  • lxFirebal69xl's Blog
  • aiaf's Blog
  • Lostghbear's Blog
  • Wedmer's Blog
  • echo $BLOG_NAME > blog_title.tmpl
  • johnadam111's Blog
  • burgelkat's Blog
  • Charrua's Blog
  • peterpaul's Blog
  • joshmathews' Blog
  • Martin Kearl's Blog
  • Brutile's blog
  • tipforeveryone's Blog
  • Express Lab Games Blog
  • Glushchenko Blog
  • Blueapples' Blog
  • DooMAGE's Blog
  • Structura devblog
  • martyj's Blog
  • Dragonfreak's Blog
  • Brutile's Blog
  • assigmenthelp
  • Case Study Assignment Help
  • How to deal with bad grade ?
  • How to deal with bad grade ?
  • GameDev Blog
  • Marcousik's Creations Blog
  • devcjohnson's Blog
  • devcjohnson's Blog
  • THE WHAT? Blog
  • GUI Editor
  • Phodex Games Blog
  • GUI Tutorial
  • Dwarf Beard
  • The Seventh World
  • The Demurian Scribe
  • The Blog of Yue
  • Snowboarding Development Blog
  • Leadwerks VS Source 2
  • Work in Progress - Scifi PBR Media
  • [C++] First Player game start
  • Ocean: Rendering in Leadwerks 4
  • noob_shaders
  • Ultra App Kit (Advanced Custom Widgets)
  • Poking around
  • Slippy's Corner
  • UltraEngine - Experiences, add-ons and other Stuff
  • Blender tutorials
  • Game Ready Maps
  • Usefull Scripts & Components
  • Thirsty Panther
  • Ultimate Action Game Controller
  • Ultra Tutorials
  • SCP Dev Blog

Forums

  • Software
    • General Discussion
    • Programming
    • Addon Development
    • Game Artwork
    • Showcase
    • Suggestion Box
    • Bug Reports
  • Addons

Categories

  • Components
  • Environments
  • Materials
    • Abstract
    • Asphalt
    • Brick
    • Concrete
    • Debris
    • Effects
    • Fabric
    • Ground
    • Marble
    • Metal
    • Organic
    • Plaster
    • Rock
    • Roof
    • Sand
    • Snow
    • Surface Imperfections
    • Tile
    • Wood
  • Models
    • Animals & Creatures
    • Architecture
    • Food
    • Machinery
    • Plants and Vegetation
    • Props
    • Rocks
    • Vehicles
    • Tools
    • Weapons
  • Plugins
  • Skyboxes
  • Sound
    • Music
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location

Found 4 results

  1. AmbientCG

    Fabric067

    0 downloads

    Fabric067 PBR materialCC0 Public Domain
  2. AmbientCG

    Fabric056

    0 downloads

    Fabric056 PBR materialCC0 Public Domain
  3. AmbientCG

    Fabric055

    0 downloads

    Fabric055 PBR materialCC0 Public Domain
  4. Something weird is happening. I have two objects with the scame script on them. Here is the code: Script.enabled=0 --bool "enabled" Script.int=0 Script.tab={1} function Script:UpdateWorld() System:Print("------------starts "..self.entity:GetKeyValue("name")) System:Print("int="..self.int) System:Print("#="..#self.tab) System:Print("[#]="..self.tab[#self.tab]) if not self.enabled then return end self.int=self.int+1 self.tab[#self.tab+1]=math.random(1,9) System:Print("-----------END "..self.entity:GetKeyValue("name")) end It has boolean variable which is set to true for one entity and to false for another entity in the editor. it also has one number variable (int) and one table (tab). Script with "enabled" entity ads +1 to int variable and one extra table element with random value each update. And here is what I get in output: ------------starts Pivot 1 (enabled) int=0 #=1 [#]=1 -----------END Pivot 1 (enabled) ------------starts Pivot 2 (disabled) int=0 #=2 [#]=4 ------------starts Pivot 1 (enabled) int=1 #=2 [#]=4 -----------END Pivot 1 (enabled) ------------starts Pivot 2 (disabled) int=0 #=3 [#]=8 ------------starts Pivot 1 (enabled) int=2 #=3 [#]=8 -----------END Pivot 1 (enabled) ------------starts Pivot 2 (disabled) int=0 #=4 [#]=7 ------------starts Pivot 1 (enabled) int=3 #=4 [#]=7 -----------END Pivot 1 (enabled) ------------starts Pivot 2 (disabled) int=0 #=5 [#]=9 ... (Added space after each update for easier reading) As you can see int variable increases in "enabled" entity and doesn't change in "disabled". Also disabled entity doesn't print last ("---END") line, so it is really disabled. But for some reason the table changes for both of those entities. It has same amount of elements and the last element is the same (it was generated randomly) for both scripts. Can you please explain me what is going on here?
×
×
  • Create New...