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  1. Is there a way to do a thread.sleep function like in java, but in lua? I am making a piston-like function based off the sliding door function where it pushes out, then waits for a set amount of time, then falls back in. I had it as time:Delay(1000) but that would pause the game and I didn't want tha...
  2. Rick

    Coroutines

    I'm currently working on coroutines in lua. This will help people setup scripting sequences for their game. The cool part of this will be that you will use it in the editor like any other entity. Drag it into your scene and now in your other scripts you'll have access to these functions. Here is an...
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