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Showing results for tags 'scripting'.
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I've spent the last few days creating a simple self contained server browser. It will list all the servers of a specific game, allow the user to select a server and send a callback with the selected info. Requirements: The script from this topic placed in a file here: Scripts/Functio...
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- scripting
- networking
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Good evening, As Mentioned in the caption - is there a possibility to link Notepad++ to Leadwerks engine so that if I press F5 it "compiles" ? Would be super Awesome! yours Max Aigner
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- programmers
- notepad
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I'm having an issue when I try to execute local entity = self.entity:Copy() I get an error "Script classname sin not found." The self.entity in question has a script named Sin.lua attached. Any ideas? EDIT After renaming and reattaching the script file, everything seems to wor...
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I'm looking to see if there is a way to detect if the game is running in the lua sandbox (example: in the game player) or as a standalone game? I would like to detect this so I can use IO to read and write settings in standalone and load the defaults with the sandbox enabled.
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So for the last couple of days I've been trying to make my own FPSPlayer script with the help of some other users. I managed to do everything I wanted but there's one problem. I don't know how to fix this error. Script Error error in function 'Pick'. argument #4 is 'nil'; 'value' expected. Li...
- 13 replies
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- scripting
- physics and inventory
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Hi I went through the Object script tutorials and I've gotten that crate model to rotate. I've also tested out the Pick example for the Camera class. Now my question how do I make a Camera object that I placed in the editor to do a "Pick" on the crate model then have that model rotate (and m...