Jump to content

Search the Community

Showing results for tags 'screenshots'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Blogs

  • Development Blog
  • Canardian's Blog
  • Tyler's Blog
  • macklebee's Blog
  • B-Byrnes' Blog
  • Marleys Ghost's Blog
  • omid3098's Blog
  • Richardsimpo123456's Blog
  • DJDD's Blog
  • Rick's Blog
  • --
  • Economically Disadvantaged
  • klepto2's Blog
  • Old Blog
  • Chris Paulson's Blog
  • Davaris' Blog
  • nil
  • Rekindled Phoenix's Blog
  • Flexman's Blog
  • Kattemaksu Online
  • Niosop's Blog
  • 1299 RTS Game Project
  • Blitzbat's Blog
  • gordonramp's Blog
  • Andy Gilbert's Blog
  • Marcus' Blog
  • JornAggror Blog
  • diedir's Blog
  • wayneg's Blog
  • Masterxilo's Blog
  • peubuy's blog
  • OD Arts -Leadwerks Blog
  • Leadwerks News
  • Dave Lee's Blog
  • The progression......
  • The Progression
  • Pancake's Blog
  • Test Blog
  • Pure³d's Blog
  • dreamhead Blog
  • RVL's Blog
  • DB's Blog
  • Toxin Games Development Blog
  • CombatHelo Blog (RSS Import)
  • Foolish's Blog
  • ZioRed's Corner
  • BLaBZ Blog
  • Toxin Games Twitter
  • Shard - Third Initiative
  • Shard's Blog
  • Soamp's Blog
  • Soamp's Blog
  • Laurens' Blog
  • JT`s warehouse district
  • Kennar's Blog
  • KiteFuchs' Blog
  • KiteFuchs' Blog
  • Eagle's Blog
  • Rachel's Dev-Blog
  • zaphos' Blog
  • please delete this blog
  • Afke's Blog
  • Richard Simpson
  • knowledgegranted's Blog
  • EdzUp(GD)'s Blog
  • aGameLife's Kelasel MMORPG Blog
  • Beyond Civilization Blog Ext
  • tournamentdan's Blog
  • Beyond Civilization Blog
  • smashthewindow
  • AnniXa's Blog
  • AnniXa's Blog
  • Elemental Development
  • Aria's Blog
  • Strogg76's Blog
  • Clackdor's Blog
  • Leadwerks Project Status
  • simpleprogrammer's Blog
  • Pathfinding in LE.2.x
  • Naughty Alien's Blog
  • smashthewindow's Blog
  • Ali Salehi's Blog
  • Jardar's Blog
  • DigitalHax Blog
  • Chris Vossen's Development Blog
  • Scarlet Thread Studios' Blog
  • Kronos' Blog
  • Benton's Blog
  • Screen Size Utility
  • ChrisV's Blog
  • tjheldna's Blog
  • shadmar's Blog
  • 3D Masons, LLC
  • Andy Gilbert's Enviro Models
  • ParaToxic's Blog
  • NarkLord's Blog
  • ChrisMAN's Blog
  • ChrisMAN's Blog
  • CGMan's Blog
  • The Game
  • Chris Tutorials
  • Leadwerks 3 Experience
  • An Alien Saga
  • klepto2 & Leadwerks 3
  • Inside the mind of eternal insomniac
  • josk's Blog
  • xtreampb's Blog
  • Rendering puzzles
  • Shader Development in Leadwerks 3.1
  • 3D Coat : Column game making of
  • Einlander's Blog
  • Ginger George's Blog
  • I have a problem
  • Michael_J's Blog
  • nasamydifol's Blog
  • Digman's Blog
  • noesisGUI
  • Remaining Days
  • test_external_blog
  • SavageDogg38's Blog
  • Built from Ruins
  • The Hunt For Food Blog
  • Crazy Minnow Studio
  • CrazyMinnowStudio
  • Guppy's Blog
  • Evayr's Blog
  • Playing Online
  • DerRidda's Blog
  • Karl's Blog
  • whiterabbit's Blog
  • Tinyboss Games
  • abendkleider's Blog
  • sacguccireplica's Blog
  • Arena
  • Imchasinyou's Blog
  • EVE LBS Studio
  • xtom's Blog
  • Lua is better than you think.
  • mdgunn's Blog
  • Crime Closer
  • lxFirebal69xl's Blog
  • Pump-Action Captain
  • Igor's Blog
  • Dead Anyway
  • Lockdown, going forward.
  • Runenrise and more
  • reepblue's Blog
  • LUA Musings
  • severjack's Blog
  • mikeporter's Blog
  • miko93's Blog
  • Megalocerous' Blog
  • lxFirebal69xl's Blog
  • aiaf's Blog
  • Lostghbear's Blog
  • Wedmer's Blog
  • echo $BLOG_NAME > blog_title.tmpl
  • johnadam111's Blog
  • burgelkat's Blog
  • Charrua's Blog
  • peterpaul's Blog
  • joshmathews' Blog
  • Martin Kearl's Blog
  • Brutile's blog
  • tipforeveryone's Blog
  • Express Lab Games Blog
  • Glushchenko Blog
  • Blueapples' Blog
  • DooMAGE's Blog
  • Structura devblog
  • martyj's Blog
  • Dragonfreak's Blog
  • Brutile's Blog
  • assigmenthelp
  • Case Study Assignment Help
  • How to deal with bad grade ?
  • How to deal with bad grade ?
  • GameDev Blog
  • Marcousik's Creations Blog
  • devcjohnson's Blog
  • devcjohnson's Blog
  • THE WHAT? Blog
  • GUI Editor
  • Phodex Games Blog
  • GUI Tutorial
  • Dwarf Beard
  • The Seventh World
  • The Demurian Scribe
  • The Blog of Yue
  • Snowboarding Development Blog
  • Leadwerks VS Source 2
  • Work in Progress - Scifi PBR Media
  • [C++] First Player game start
  • Ocean: Rendering in Leadwerks 4
  • noob_shaders
  • Ultra App Kit (Advanced Custom Widgets)
  • Poking around
  • Slippy's Corner
  • UltraEngine - Experiences, add-ons and other Stuff
  • Blender tutorials
  • Game Ready Maps
  • Usefull Scripts & Components
  • Thirsty Panther
  • Ultimate Action Game Controller
  • Ultra Tutorials
  • SCP Dev Blog

Forums

  • Software
    • General Discussion
    • Programming
    • Addon Development
    • Game Artwork
    • Showcase
    • Suggestion Box
    • Bug Reports
  • Addons

Categories

  • Components
  • Environments
  • Materials
    • Abstract
    • Asphalt
    • Brick
    • Concrete
    • Debris
    • Effects
    • Fabric
    • Ground
    • Marble
    • Metal
    • Organic
    • Plaster
    • Rock
    • Roof
    • Sand
    • Snow
    • Surface Imperfections
    • Tile
    • Wood
  • Models
    • Animals & Creatures
    • Architecture
    • Food
    • Machinery
    • Plants and Vegetation
    • Props
    • Rocks
    • Vehicles
    • Tools
    • Weapons
  • Plugins
  • Skyboxes
  • Sound
    • Music
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location

Found 2 results

  1. Here's some screenshots of our upcoming multiplayer sci-fi horror game 'Disinfection'. I'm working on this together with my girlfriend It features a fully procedural (random) level generator which is being eaten away in real-time by an infection. I also wrote lots of custom shaders from scratch for thi.s Such as a better PBR implementation that works well with the GI nodes in LeadWerks, as well as post FX such as anamorphic bloom and lens effects. Also effects for the infection and the monster. Most of it is still very early WIP, but the game is playable and we're hoping to release the game in Steam Early-Access sometime in April.
  2. Been working on a couple projects lately, This is from one of our older RPG's. Credits to Rick on coaching us for inventory (over a year ago), and Jorn for always answering our questions as well and his tutorials, especially on youtube, and Josh as well, and many others around the forums and private chat. -- Inventory System, 90% functioning. Diablo2-style (items can be moved, created--pickedup--, released--dropped--) - just need to work on stacking, and overlap issues. -- Fully Functioning HUD including working scripts for, just took off some image overlay temporary for redesign: Health Bars Mana Bars Thirst, Hunger, Sleep, Temperature, and even Mood/Karma system EXP Bars, level display -- Fully Functioning Level System, including stats, primary/secondary skills, that control everything from skills for items, stats, and every value possible. All stat allocations for leveling up works perfectly, just need to duplicate the text and button scripts for overlay. (codes all finished finally, but many weeks of work left for graphics and proper text - overlay work - ), but it fully works. Also about 20% done the character tab, one of the next things we'll be working on is putting this together along side the inventory system. We're also dabbing into scripted quests with NPC's, so far so good, had to abandon the Flowgraph editor after it couldn't hold more than 1/10th of a quest.
×
×
  • Create New...