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Found 3 results

  1. Hi! This is my first post to this forum and at very first I must say I really like Leadwerks. I have very little programming knowledge, but have made some scripting and 2d game making with Game Studio. Leadwerks feels very familiar, it is like Game Studio in 3d, combined with similar designing interface I used ages ago for Quake 1 levels. Just awesome. Though, I have few questions. I learned very early that grouping objects, brushes etc. is not possible yet. That leads to a problem. I made simple peace of corridor for testing and was planning to make few more peaces, like straight, curve, room, T- section etc. And then use those prebuilt corridorpeaces for full level. Using scene folders to duplicate and group items was more tedious than I thought and abandoned the idea, maybe I was doing something wrong... I'm using mainly primitives at this point plus some materials and assets from scifi dlc (which is quite nice for the prize). Shot of the corridor. I can relatively easy duplicate this to make it longer for example, but is there a way to rotate all objects at once, so I wouldn't have to build another identical corridor, but just 90 degree angle? I would need some tips for proper workflow while designing levels, handling lots of objects effectively etc. maybe if someone could point general tutorial for level designing, video maybe... I'm really a noob with this kind of stuff, any help is appreciated! I know this is a broad subject...
  2. Hello everyone, I am trying to get a count of how many crates i have but am having a hard time figuring out how to refer to them directly to get a proper count. I want to do this to be able to track crates as i get rid of them and to add in new ones as they are generated. Thanks for any help!
  3. Perhaps this is more like a request. Scene filters are visually grouping objects and your post announcing the new functionality said the pivots can now be replaced with filters. This is however a little awkward since selecting the filter will not select its children (both in the scene tree and the perspective view). Additionally all parent/child hierarchy is stripped when objects are placed under a filter.
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