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Found 4 results

  1. function Script:UpdateWorld() if(srvr == nil) then srvr = Server:Create(8888) srvr:Publish("GG2", "GoodGame",10) client = Client:Create() end cnt = client:CountServers("GG2",15) --print("Count of servers = ") --print(cnt) if window:KeyHit(Key.T) then aa = client:GetServer(0) bb = aa.addr...
  2. function Script:UpdateWorld() if(srvr == nil) then srvr = Server:Create(8888) srvr:Publish("GG2", "GoodGame",10) client = Client:Create() end cnt = client:CountServers("GG2",15) --print("Count of servers = ") --print(cnt) if window:KeyHit(Key.T) then aa = client:GetServer(0) bb = aa.addr...
  3. hi everyone ! I would suggest that added commands to C ++, I would can add scripts LUA in an entity whatever I define for a command, example> I created a simple box, I can link a script LUA in the box with a command like ( entity:loadScript (EntityID, "LUASCRIPTPATH") or something like this ........
  4. Hi everyone, so I'm committed to learning Leadwerks and producing at least one game via it. So I find myself here. I've been recommended to contact one of you for help, via skype lessons but that's kindof beside the point of this post. So I'm new to this whole thing, and I've been spending my...
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