today i made a test because i want the navmesh see the doors.
can we get a input field player radius, that is used for the space around the obstacles?
in the screenshot the left door is 88cm, then come 1 meter and then 1,5 meter
How limited are our abilities to play with Nav-Meshes?
I can tell an entity to use one and be told whether its possible or not and as far as I know thats pretty much it.
Can Nav-Meshes be targeted functionally?
I was trying to see if I could use Camera::Pick() to know when the mouse was over a Nav-Mesh. I can have half the solution in that I can tell if the returned position is within a Nav-Mesh but I cannot guarantee that the Pick() will choose the surface with the Nav-Mesh