I use Entity:GotoPoint() on my AI character. It moves perfectly from point A to point B
If my player controller stands between A and B, this AI character will push it.
If I set my character mass greater than AI's , AI character will be stuck a bit and take time to "slowly" move around my cylinder physic shape.
How can I make my AI move around my player character properly when using GotoPoint ? I need him to avoid my player character's position.
I am sure that I can't use world:BuildNavMesh() every frame for this kind of pathfinding...