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Found 23 results

  1. AmbientCG

    Fence006

    0 downloads

    Fence006 PBR materialCC0 Public Domain
    Free
  2. AmbientCG

    Fence005

    0 downloads

    Fence005 PBR materialCC0 Public Domain
    Free
  3. AmbientCG

    Fence004

    0 downloads

    Fence004 PBR materialCC0 Public Domain
    Free
  4. AmbientCG

    Fence003

    1 download

    Fence003 PBR materialCC0 Public Domain
    Free
  5. AmbientCG

    Fence002

    0 downloads

    Fence002 PBR materialCC0 Public Domain
    Free
  6. AmbientCG

    Fence001

    1 download

    Fence001 PBR materialCC0 Public Domain
    Free
  7. 2 downloads

    Concrete043D PBR materialCC0 Public Domain
    Free
  8. 2 downloads

    Concrete043C PBR materialCC0 Public Domain
    Free
  9. 3 downloads

    Concrete043B PBR materialCC0 Public Domain
    Free
  10. 1 download

    Concrete042D PBR materialCC0 Public Domain
    Free
  11. 1 download

    Concrete042C PBR materialCC0 Public Domain
    Free
  12. 3 downloads

    Concrete042B PBR materialCC0 Public Domain
    Free
  13. 1 download

    Concrete041D PBR materialCC0 Public Domain
    Free
  14. 1 download

    Concrete041C PBR materialCC0 Public Domain
    Free
  15. 1 download

    Concrete041B PBR materialCC0 Public Domain
    Free
  16. Hello all, i am getting back into leadwerks and I am curious. How do you create LODs for your models in leadwerks? I modeled some meshes and would like to set up some LODs for performance.
  17. Hi. I want to know if it's possible to get leadwerks to do this automatically when an fbx is imported: look for embedded or referenced materials/textures (does not seem to work by default) set scaling for the model to 1.01 units to 10.1 cm show up correctly when inspected in preview tool...
  18. hi , how are yours ? well , i have some models animateds in Mixamo , but when i try import to LeadWerks , show error " Failed to load animation " DIRECTORY '-' \ idle.mdl *Please someone can help me ? ;-; //model files = http://prntscr.com/85tj36 // Model imported to LeadWerks Editor =...
  19. Sorry for the many questions lately, but I've been getting into various issues! Anyway, is there a way in Lua to swap a parent mesh? So for instance, in my case I have a car, and I want to be able to change the car body mesh without deleting the entity. Is this possible?
  20. Ok, having done some testing I'm noticing a sort of strange behaviour with a test map I've created. Flat plane, a wedge, and a large box. The top of the wedge is connected to the box by an arch. I've created the nav mesh which looks exactly as I'd expect and allows navigation from the plane...
  21. I have an animated set of hands for a game I'm working on. The problem is that when I animated them, I animated them so that the main character is right-handed. For some reason, when I export the mesh is reversed in that it becomes a left handed mesh. Is there a way via Leadwerks to basically fl...
  22. Ok so I have a mesh character that I modified so it has as few vertex's as possible to make sure the engine doesnt over load. But when I use it as a character controller the fps goes to ****. If i am not using it as a controller it seems fine. The character is bone rigged, has 10 prims 5 spheres...
  23. I was wondering, is it possible to create an animated mesh with collisions for Leadwerks? Or do i need to make a post in suggestions? I want to create an automotive hydraulic lift and use the built in method of using a convex object in the mesh named collision to provide the collision properties...
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