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Showing results for tags 'load'.
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Current Save/Load system have flows & bugs and public Component::Save/Load would allow to make custom universal one. In Lua they should be usable as well, with allowable nil for binstream & extra or as overload with just table, scene with optionable extra. Also it would allow to use those...
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Hello everyone, I just playing around leadwerks c++ to learn engine. I've created a simple map with editor and save it under Maps folder. Once I try to load that map through cpp code and give path parameter as "Maps/sm.map", leadwerks can not find the map. Because engine is trying to load file...
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My Card Graphics 9800 gt 1 gb. Windows 10 x 64. 4 gb ram. I appreciate any suggestions.
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Hello, Because I made myself some thoughts about a saving mechanic for my current project, I searched the web and especially the Leadwerks site for how to save simple game data, like the players health or position. The only kind of useful thing I found which works for LUA was this: http://www.le...
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Created a script this morning to load a cylinder with an attached script, however the material does not seem to load for the cylinder, or a cone, shaped CSG. Spheres and boxes load without issue. Not really sure why the materials are not loading, but I am hoping someone could clear this up. f...
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I'm slowly getting to grips with the game engine and seeing how far I can go with just LUA, so plenty of learning opportunities! I'm looking at how to implement all the functionality I need for an RPG and decided the latest bit was worth sharing. This allows you to control where on the map the playe...