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  1. Hi there, i am an old newbie in here (purchased the old Leadwerks 2 back in 2010, because Torque was going Down but has just as of today purchased both the indie and standard license on steam!) and i would very much like to know the answer to my question because i come from a unity background (i haven't left the Unity game engine!) but i want new challenges that are too much of a pain to overcome but i have already stumbled upon a huge problem... i know the differences between unity and leadwerks and other engines, but i can use and re-use a sphere (that has the exact same number of polygons as the one in Leadwerks) in Unity 1451 times with physics Applied to each and every one, where as,i can only use and re-use the same sphere in Leadwerks some where under 200 times before it starts to jitter / lag... how come that be, i can remember back in 2010 the slogan of this website was something like Leadwerks was a next-gen game engine... i can't see that, but i am wondering if there is anything in particular i have to do in order to be able to have more polygons in my scene at once??? (btw, i have tried the debug version of my project, and it start to lag already at approx. 2500 polygons!) otherwise i cannot see how i will be able to use Leadwerks since my vision (no it is not the best vision of a game engine!) of a game engine is that it should deal with way more polygons than a sloppy 15000 polygons before the framerate drops to an avg of 5 fps (ooh, i forgot to mention my pc specs just to ensure it isn't my computer that is the issue... i use Intel core i7 4790K devil's canyon, 32GB 2133Mhz ram, and my gpu is a evga geforce gtx 980 acx 2.0 sc with 4GB) The only reason i mention my pc specs is to close out the theory that my computer is old / semi-old Thanks in advance. Standtall007.
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