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Showing results for tags 'lighting'.
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Just a quick question, I've been exploring the technologies of other engines and I've seen some very unique lighting techniques for global illumination in real-time. Is there any technology implemented within the Leadwerks to allow this feature, or is there any way to implement Nvidia's tech (Voxel-...
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Hi, I would like to know if it is possible to change the shadow resolution in Lua. Or is this something that can only be done through C++? My SetLightQuality() is at 2 which I believe is the maximum.
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I was wondering if this can be fixed without having to change or amend anything in C++ I've set my lighting quality to 2 but have had no change. When I go a little far away from objects that are receiving shadows the shadow seems to have some sort of falloff. Here is an image to show you w...
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In the following post by josh, it is mentioned that light from ambient probes is blended using glBlendEquation(GL_MAX); http://www.leadwerks.com/werkspace/blog/1/entry-1681-ambient-lighting-research/ Is it possible to modify this functionality? I've been trying to port my PBR work over to th...
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Hi Guys, I am trying out the new Environment Probes but I am getting some issues. My material seems to look incredibly shiney when I place an Environment Probe into my scene. The bounding box for the Environment Probe is wall to wall and floor to ceiling just on the interior faces of th...
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I have a problem with the lighting in Leadwerks. I don't know if it has always been like this, if so I've never noticed it. You can see the circles on the wall from the fall off of the lighting. My light quality settings are set to 2 in my Main.app script and the light settings are set...
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So I've been considering Leadworks for use in an upcoming game, and I've downloaded the demo. However, I cannot seem to import not use in any way-- IES Profiles. Is there something I'm missing, or does Leadwerks just not have this as a feature? Although I can make do, this is quite important to me i...
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For my current project I wanted to simulate a light that's shorting out in order to add a bit of a creepy ambience to my scene. After a while of messing with the different things that could be done with an emitter (and failing at getting the effect I wanted), I realized that really, a light that's s...
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First of all, I'm just getting started with Leadwerks. So thanks in advance for any help, and please don't think there's anything too basic to mention. ;-) I'm working on a dungeon environment, and I'm trying to make a torch. I made a cone, gave it a wood texture, and added a particle emitter an...