I have an issue with importing skinned models.
In the png preview, ythe model looks "sort of" ok. Except it's orientated so that the body is aligned with the x-axis (see barbarian_png_preview.png). When I open the model in the model viewer, I end up with the model looking extremely deformed as I play the animations (barbarian_preview_animated.png).
It looks to me as if the importer isn't taking into account for the node offset matrix in the skin weights.
Update
If I fix the model & skeleton rotation in Blender (and mess with the mesh scale) and re-export; the model imports as expected. However, thanks to how the asset was made, if I scale the skeleton, it deforms into a twisted mess. But if I import with the skeleton scale set, the model is 182 units high in Blender, but somehow is only 1.82 units high in the previewer.