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Found 4 results

  1. I'm using the Steam ultra app kit. I created a new project using the project manager and am trying to get font loading to work. I'm not sure if the feature just isn't available on the steam version or if I am missing something. #include "UltraEngine.h" #include "LoadingWindow.h" LoadingWindow::LoadingWindow(const char* steamName) { SteamName = steamName; } void LoadingWindow::Create() { //Get the displays std::vector<std::shared_ptr<UltraEngine::Display>> displays = UltraEngine::GetDisplays(); //Create window Window = CreateWindow("Ultra Engine", 0, 0, 1000, 600, displays[0], UltraEngine::WINDOW_CENTER); //Create user interface std::shared_ptr<UltraEngine::Interface> ui = UltraEngine::CreateInterface(Window); WindowHandel = Window->GetHandle(); //Create a pixmap std::shared_ptr<UltraEngine::Icon> icon = UltraEngine::LoadIcon("Resources/Images/splashbg.svg"); Icon = icon->Rasterize(2.0); // load custom fonts auto font = UltraEngine::LoadFont("Resources/Fonts/Inter-Black.ttf"); UltraEngine::iVec2 sz = ui->root->GetSize(); std::shared_ptr<UltraEngine::Widget> label1 = CreateLabel("Version: 2023.4.22", 500, 160, 240, 60, ui->root); label1->SetFontScale(1.5); label1->SetFontBold(true); std::shared_ptr<UltraEngine::Widget> lable2 = CreateLabel("Welcome back " + std::string(SteamName) + "!", 500, 210, 300, 60, ui->root); lable2->SetFontScale(1.75); lable2->SetFontBold(true); std::shared_ptr<UltraEngine::Widget> widget = CreateProgressBar(500, 250, 400, 10, ui->root); widget->SetProgress(0.0); std::shared_ptr<UltraEngine::Widget> label3 = CreateLabel("Loading...", 500, 270, 300, 60, ui->root); ProgressTimer = UltraEngine::CreateTimer(500); ListenEvent(UltraEngine::EVENT_TIMERTICK, ProgressTimer, UpdateProgress, widget); //Show the icon ui->root->SetPixmap(Icon); } void LoadingWindow::Close() { Window->Close(); } bool LoadingWindow::UpdateProgress(const UltraEngine::Event& e, std::shared_ptr<UltraEngine::Object> extra) { std::shared_ptr<UltraEngine::Widget> widget = extra->As<UltraEngine::Widget>(); widget->SetProgress(UltraEngine::Mod(float(e.data) / 20.0f, 1.0f)); return true; } I tried following the example in the documentation but am getting this error no matter how I've tried to load a font. Am I missing something?
  2. I'm not sure what has happened, but I noticed that text, that used to bee nice to look at and clear, is now somehow bugged. Here is example pic attached. You notice that in "Switch" (at the center of the screen) letters are not in line and spaces between them are not even. It looks generally bad. It was not like this before. What did I do?
  3. I want to make a password pad to put in some numbers. The attached picture is what it looks now, at a resolution of 1080 p. (for 1920 p the green text fits in properly) But as you can see the text is not scaled with the window, so how do I make it right? I can get the top left and bottom right of the screen as x,y vectors, but how do i calculate that the text always is inside of it ?
  4. --Create the graphics context context=Context:Create(window,0) local font = Font:Load("Fonts/SOTRD.ttf",36) context:SetFont(font) context:SetScale(1,1) if context==nil then return end I have this in my main.lua but how do I now change the font size ? when I change the Context Scale it changes the window , too but I only want to change the font size
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